Tethernauts

Physics based puzzle game

AIE Student Project

Responablities

Game Design

  • Created game design documentation for planning
  • Designed and iterated mechanics
  • Used Source Control to work with a team

Programming

  • Used Blueprints to programme mechanics of the game
  • Created a custom gravity system for the game in Blueprints
  • Created a time based scoring system
  • Created a player control system
  • Using Blueprints created a load and save system for levels

Audio Design

  • Sourced sounds from sound snap under student licence
  • Cut and edited sounds
  • Sourced Music that are copy write safe
  • Implemented sounds into engine

Level Design

  • Prototyped level layouts
  • Created graybox level to build levels from
  • Created and designed Final Levels
Release Date:
July 2025
Credits:
Designer: Luke Jones
Designer: Douglas Mathrick
Designer: Dylan Chambers
Designer: Aidan Coppin

Download Tethernatus

About the Project

Tethernauts is a 3D physics puzzle game in which player control gravity to get there character to the end of the level. Players need to avoid hazards like acidic gas and lasers to get to the end.

The Results

Tethernauts was the first puzzle game I made and with the team work allowed it to be a good first experience.

Interested in Working Together?

Get In Touch Today

Douglas Mathrick

All content copyright © 2023 Webstudio Inc.
This template is made with Webstudio!